- This page deals with the mul, a fictional race. For information about the king, see Mul of Kent.
The mul are the mixed breed offspring of humans and dwarves in the fictional setting of Dark Sun in the Dungeons & Dragons roleplaying game. They are born sterile and the mother is usually a human, and a good portion of women who give birth to muls die. Muls are bred for gladiator pits and are about 6 feet tall and possess a heavily-muscled build. They have the agility of their human parent and the strength of their dwarf parent. They are completely bald.
As presented by Athas.org in their free PDF, the Mul race has the following statistics for the 3.5 edition of the Dungeons and Dragons roleplaying game.
Mul Traits
• +4 Strength, +2 Constitution, -2 Charisma. Combining the human height with the dwarven musculature, muls end up stronger than either parent race, but their status as born-to-be slaves makes them insecure in their dealings with others.
• Medium: As Medium creatures, muls have no special bonuses or penalties due to their size.
• Mul base land speed is 30 feet.
• Darkvision: Muls can see in the dark up to 30 feet. Darkvision is black and white only, but is otherwise like normal sight, and muls can function just fine with no light at all.
• Tireless: Muls get a +4 racial bonus to checks for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). This bonus stacks with the Endurance feat. This bonus may also be applied to savings throws against spells and magical effects that cause weakness, fatigue, exhaustion or enfeeblement.
• Extended activity: Muls may engage in up to 12 hours of hard labor or forced marching without suffering from fatigue.
• Dwarven Blood: For all special abilities and effects, a mul is considered a dwarf. Muls, for example, can use dwarvish weapons and magic items with racially specific dwarven powers as if they were dwarves.
• Nonlethal Damage Resistance 1/-. Muls are difficult to subdue, and do not notice minor bruises, scrapes, and other discomforts that pain creatures of other races.
• Favored Class: Gladiator
• Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gith, Giant, Tarek
• Level Adjustment +1. As a hybrid half-race, muls are considerably more powerful than either of their parent races, thus they gain levels more slowly.
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